In the visual arts, notable cricket paintings include Albert Chevallier Tayler's Kent vs Lancashire at Canterbury (1907) and Russell Drysdale's The Cricketers (1948), which has been called "possibly the most famous Australian painting of the 20th century." French impressionist Camille Pissarro painted cricket on a visit to England in the 1890s. Francis Bacon, an avid cricket fan, captured a batsman in motion. Caribbean artist Wendy Nanan's cricket images are featured in a limited edition first day cover for Royal Mail's "World of Invention" stamp issue, which celebrated the London Cricket Conference 1–3 March 2007, first international workshop of its kind and part of the celebrations leading up to the 2007 Cricket World Cup.
Cricket is a bat-and-ball game played on a cricket field (see image, right) between two teams of eleven players each. The field is usually circular or oval in shape and the edge of the playing area is marked by a boundary, which may be a fence, part of the stands, a rope, a painted line or a combination of these; the boundary must if possible be marked along its entire length.
The decision to attempt a run is ideally made by the batsman who has the better view of the ball's progress, and this is communicated by calling: usually "yes", "no" or "wait". More than one run can be scored from a single hit: hits worth one to three runs are common, but the size of the field is such that it is usually difficult to run four or more. To compensate for this, hits that reach the boundary of the field are automatically awarded four runs if the ball touches the ground en route to the boundary or six runs if the ball clears the boundary without touching the ground within the boundary. In these cases the batsmen do not need to run. Hits for five are unusual and generally rely on the help of "overthrows" by a fielder returning the ball. If an odd number of runs is scored by the striker, the two batsmen have changed ends, and the one who was non-striker is now the striker. Only the striker can score individual runs, but all runs are added to the team's total.
A bowler reaches his delivery stride by means of a "run-up" and an over is deemed to have begun when the bowler starts his run-up for the first delivery of that over, the ball then being "in play". Fast bowlers, needing momentum, take a lengthy run up while bowlers with a slow delivery take no more than a couple of steps before bowling. The fastest bowlers can deliver the ball at a speed of over 145 kilometres per hour (90 mph) and they sometimes rely on sheer speed to try to defeat the batsman, who is forced to react very quickly. Other fast bowlers rely on a mixture of speed and guile by making the ball seam or swing (i.e. curve) in flight. This type of delivery can deceive a batsman into miscuing his shot, for example, so that the ball just touches the edge of the bat and can then be "caught behind" by the wicket-keeper or a slip fielder. At the other end of the bowling scale is the spin bowler who bowls at a relatively slow pace and relies entirely on guile to deceive the batsman. A spinner will often "buy his wicket" by "tossing one up" (in a slower, steeper parabolic path) to lure the batsman into making a poor shot. The batsman has to be very wary of such deliveries as they are often "flighted" or spun so that the ball will not behave quite as he expects and he could be "trapped" into getting himself out. In between the pacemen and the spinners are the medium paced seamers who rely on persistent accuracy to try to contain the rate of scoring and wear down the batsman's concentration.
Cricket flour may be used as an additive to consumer foods such as pasta, bread, crackers, and cookies. The cricket flour is being used in protein bars, pet foods, livestock feed, nutraceuticals, and other industrial uses. The United Nations says the use of insect protein, such as cricket flour, could be critical in feeding the growing population of the planet while being less damaging to the environment.
If the match has only a single innings per side, then a maximum number of overs applies to each innings. Such a match is called a "limited overs" or "one-day" match, and the side scoring more runs wins regardless of the number of wickets lost, so that a draw cannot occur. If this kind of match is temporarily interrupted by bad weather, then a complex mathematical formula, known as the Duckworth-Lewis method after its developers, is often used to recalculate a new target score. A one-day match can also be declared a "no-result" if fewer than a previously agreed number of overs have been bowled by either team, in circumstances that make normal resumption of play impossible; for example, wet weather.
It is generally believed that cricket originated as a children's game in the south-eastern counties of England, sometime during the medieval period. Although there are claims for prior dates, the earliest definite reference to cricket being played comes from evidence given at a court case in Guildford on Monday, 17 January 1597 (Julian calendar; equating to 30 January 1598 in the Gregorian calendar). The case concerned ownership of a certain plot of land and the court heard the testimony of a 59-year-old coroner, John Derrick, who gave witness that:
In 1611, the year Cotgrave's dictionary was published, ecclesiastical court records at Sidlesham in Sussex state that two parishioners, Bartholomew Wyatt and Richard Latter, failed to attend church on Easter Sunday because they were playing cricket. They were fined 12d each and ordered to do penance. This is the earliest mention of adult participation in cricket and it was around the same time that the earliest known organised inter-parish or village match was played – at Chevening, Kent. In 1624, a player called Jasper Vinall died after he was accidentally struck on the head during a match between two parish teams in Sussex.