A bowler reaches his delivery stride by means of a "run-up" and an over is deemed to have begun when the bowler starts his run-up for the first delivery of that over, the ball then being "in play". Fast bowlers, needing momentum, take a lengthy run up while bowlers with a slow delivery take no more than a couple of steps before bowling. The fastest bowlers can deliver the ball at a speed of over 145 kilometres per hour (90 mph) and they sometimes rely on sheer speed to try to defeat the batsman, who is forced to react very quickly. Other fast bowlers rely on a mixture of speed and guile by making the ball seam or swing (i.e. curve) in flight. This type of delivery can deceive a batsman into miscuing his shot, for example, so that the ball just touches the edge of the bat and can then be "caught behind" by the wicket-keeper or a slip fielder. At the other end of the bowling scale is the spin bowler who bowls at a relatively slow pace and relies entirely on guile to deceive the batsman. A spinner will often "buy his wicket" by "tossing one up" (in a slower, steeper parabolic path) to lure the batsman into making a poor shot. The batsman has to be very wary of such deliveries as they are often "flighted" or spun so that the ball will not behave quite as he expects and he could be "trapped" into getting himself out. In between the pacemen and the spinners are the medium paced seamers who rely on persistent accuracy to try to contain the rate of scoring and wear down the batsman's concentration.
The decision to attempt a run is ideally made by the batsman who has the better view of the ball's progress, and this is communicated by calling: usually "yes", "no" or "wait". More than one run can be scored from a single hit: hits worth one to three runs are common, but the size of the field is such that it is usually difficult to run four or more. To compensate for this, hits that reach the boundary of the field are automatically awarded four runs if the ball touches the ground en route to the boundary or six runs if the ball clears the boundary without touching the ground within the boundary. In these cases the batsmen do not need to run. Hits for five are unusual and generally rely on the help of "overthrows" by a fielder returning the ball. If an odd number of runs is scored by the striker, the two batsmen have changed ends, and the one who was non-striker is now the striker. Only the striker can score individual runs, but all runs are added to the team's total.
The captain is often the most experienced player in the team, certainly the most tactically astute, and can possess any of the main skillsets as a batsman, a bowler or a wicket-keeper. Within the Laws, the captain has certain responsibilities in terms of nominating his players to the umpires before the match and ensuring that his players conduct themselves "within the spirit and traditions of the game as well as within the Laws".
A match's statistics are summarised on a scorecard. Prior to the popularisation of scorecards, most scoring was done by men sitting on vantage points cuttings notches on tally sticks and runs were originally called notches. According to Rowland Bowen, the earliest known scorecard templates were introduced in 1776 by T. Pratt of Sevenoaks and soon came into general use. It is believed that scorecards were printed and sold at Lord's for the first time in 1846.
In the approximate centre of the field is a rectangular pitch (see image, below) on which a wooden target called a wicket is sited at each end; the wickets are placed 22 yards (20 m) apart. The pitch is a flat surface 3 metres (9.8 ft) wide, with very short grass that tends to be worn away as the game progresses (cricket can also be played on artificial surfaces, notably matting). Each wicket is made of three wooden stumps topped by two bails.
In 1611, the year Cotgrave's dictionary was published, ecclesiastical court records at Sidlesham in Sussex state that two parishioners, Bartholomew Wyatt and Richard Latter, failed to attend church on Easter Sunday because they were playing cricket. They were fined 12d each and ordered to do penance. This is the earliest mention of adult participation in cricket and it was around the same time that the earliest known organised inter-parish or village match was played – at Chevening, Kent. In 1624, a player called Jasper Vinall died after he was accidentally struck on the head during a match between two parish teams in Sussex.
The game underwent major development in the 18th century to become England's national sport. Its success was underwritten by the twin necessities of patronage and betting. Cricket was prominent in London as early as 1707 and, in the middle years of the century, large crowds flocked to matches on the Artillery Ground in Finsbury. The single wicket form of the sport attracted huge crowds and wagers to match, its popularity peaking in the 1748 season. Bowling underwent an evolution around 1760 when bowlers began to pitch the ball instead of rolling or skimming it towards the batsman. This caused a revolution in bat design because, to deal with the bouncing ball, it was necessary to introduce the modern straight bat in place of the old "hockey stick" shape.
Limited overs cricket is always scheduled for completion in a single day. There are two types: List A which normally allows fifty overs per team; and Twenty20 in which the teams have twenty overs each. Both of the limited overs forms are played internationally as Limited Overs Internationals (LOI) and Twenty20 Internationals (T20I). List A was introduced in England in the 1963 season as a knockout cup contested by the first-class county clubs. In 1969, a national league competition was established. The concept was gradually introduced to the other leading cricket countries and the first limited overs international was played in 1971. In 1975, the first Cricket World Cup took place in England. Twenty20 is a new variant of limited overs itself with the purpose being to complete the match within about three hours, usually in an evening session. The first Twenty20 World Championship was held in 2007. Limited overs matches cannot be drawn, although a tie is possible and an unfinished match is a "no result".