The game on the field is regulated by the two umpires, one of whom stands behind the wicket at the bowler's end, the other in a position called "square leg" which is about 15–20 metres away from the batsman on strike and in line with the popping crease on which he is taking guard. The umpires have several responsibilities including adjudication on whether a ball has been correctly bowled (i.e., not a no-ball or a wide); when a run is scored; whether a batsman is out (the fielding side must first appeal to the umpire, usually with the phrase "How's that?" or "Owzat?"); when intervals start and end; and the suitability of the pitch, field and weather for playing the game. The umpires are authorised to interrupt or even abandon a match due to circumstances likely to endanger the players, such as a damp pitch or deterioration of the light.[67]
A bowler reaches his delivery stride by means of a "run-up" and an over is deemed to have begun when the bowler starts his run-up for the first delivery of that over, the ball then being "in play".[82] Fast bowlers, needing momentum, take a lengthy run up while bowlers with a slow delivery take no more than a couple of steps before bowling. The fastest bowlers can deliver the ball at a speed of over 145 kilometres per hour (90 mph) and they sometimes rely on sheer speed to try to defeat the batsman, who is forced to react very quickly.[90] Other fast bowlers rely on a mixture of speed and guile by making the ball seam or swing (i.e. curve) in flight. This type of delivery can deceive a batsman into miscuing his shot, for example, so that the ball just touches the edge of the bat and can then be "caught behind" by the wicket-keeper or a slip fielder.[90] At the other end of the bowling scale is the spin bowler who bowls at a relatively slow pace and relies entirely on guile to deceive the batsman. A spinner will often "buy his wicket" by "tossing one up" (in a slower, steeper parabolic path) to lure the batsman into making a poor shot. The batsman has to be very wary of such deliveries as they are often "flighted" or spun so that the ball will not behave quite as he expects and he could be "trapped" into getting himself out.[91] In between the pacemen and the spinners are the medium paced seamers who rely on persistent accuracy to try to contain the rate of scoring and wear down the batsman's concentration.[90]

A match's statistics are summarised on a scorecard. Prior to the popularisation of scorecards, most scoring was done by men sitting on vantage points cuttings notches on tally sticks and runs were originally called notches.[84] According to Rowland Bowen, the earliest known scorecard templates were introduced in 1776 by T. Pratt of Sevenoaks and soon came into general use.[85] It is believed that scorecards were printed and sold at Lord's for the first time in 1846.[86]
Single wicket was popular in the 18th and 19th centuries and its matches were generally considered top-class. In this form, although each team may have from one to six players, there is only one batsman in at a time and he must face every delivery bowled while his innings lasts. Single wicket has rarely been played since limited overs cricket began. Matches tended to have two innings per team like a full first-class one and they could end in a draw.[122]
Crickets are hemimetabolic insects, whose lifecycle consists of an egg stage, a larval or nymph stage that increasingly resembles the adult form as the nymph grows, and an adult stage. The egg hatches into a nymph about the size of a fruit fly. This passes through about 10 larval stages, and with each successive moult, it becomes more like an adult. After the final moult, the genitalia and wings are fully developed, but a period of maturation is needed before the cricket is ready to breed.[20]
Cricket remained a low-key local pursuit for much of the century.[9] It is known, through numerous references found in the records of ecclesiastical court cases, to have been proscribed at times by the Puritans before and during the Commonwealth.[19][20] The problem was nearly always the issue of Sunday play as the Puritans considered cricket to be "profane" if played on the Sabbath, especially if large crowds and/or gambling were involved.[21][22]
A bowler reaches his delivery stride by means of a "run-up" and an over is deemed to have begun when the bowler starts his run-up for the first delivery of that over, the ball then being "in play".[82] Fast bowlers, needing momentum, take a lengthy run up while bowlers with a slow delivery take no more than a couple of steps before bowling. The fastest bowlers can deliver the ball at a speed of over 145 kilometres per hour (90 mph) and they sometimes rely on sheer speed to try to defeat the batsman, who is forced to react very quickly.[90] Other fast bowlers rely on a mixture of speed and guile by making the ball seam or swing (i.e. curve) in flight. This type of delivery can deceive a batsman into miscuing his shot, for example, so that the ball just touches the edge of the bat and can then be "caught behind" by the wicket-keeper or a slip fielder.[90] At the other end of the bowling scale is the spin bowler who bowls at a relatively slow pace and relies entirely on guile to deceive the batsman. A spinner will often "buy his wicket" by "tossing one up" (in a slower, steeper parabolic path) to lure the batsman into making a poor shot. The batsman has to be very wary of such deliveries as they are often "flighted" or spun so that the ball will not behave quite as he expects and he could be "trapped" into getting himself out.[91] In between the pacemen and the spinners are the medium paced seamers who rely on persistent accuracy to try to contain the rate of scoring and wear down the batsman's concentration.[90]
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